Inspect & Adjust
Last updated
Last updated
Now that everything is set up, you can go ahead and click "Generate Static Work Items" under Output.
This will initiate the PDG work items and make it possible to load individual Assets to check for issues etc.
On the Node itself, you will see the PDG UI. Each dot represents an Asset. Since I only selected 4 assets in the Asset selector, I only get 4 work items.
By clicking any of the dots, you will load the asset into the converter. By double clicking a dot, you can get some info including the Asset name.
Once loaded, double click the converter node to dive into the LOP stage.
Immediately you will see the generated Proxy mesh in the Viewport. Feel free to make any changes you want. Inside the "component_geo" is a SOP network generating the meshes.
A material library is created for each variant. You can dive inside and change the materials to your liking. Careful with changing Names though, since they are vital to applying the materials to the mesh.
Once you made manual changes, don't click the "Create Materials" Button. This will overwrite your changes.
Should you want to adjust the Glass Transmission though, you have to recreate the materials with the button. So do this before making any other manual changes.
Feel free to start a render to check if everything is working. I like adding a simple dome light with an HDRI, but make sure to delete it before starting the conversion.
To check out another asset, go back out to OBJ level and click a different dot in the PDG UI.
You can check as many assets as you'd like. Once you are happy, Start the Conversion.